Fill a row, a column, or a 3×3 zone and it clears. That is the whole rule.


It runs until no block fits. There is no score ceiling.
You start with 100 seconds. Coins buy the time back, and the bar turns coral at ten.
Clearing lines earns coins. Spend them to rotate the piece in your hand, flip it, or throw it away.
Every 500 points, each item costs one coin more.




Clear two or more lines in a single move and the move gets a name. Keep clearing without a break and the combo stacks.
Two full sets of colour, light and dark. It switches with the device — so does this page.



